There really should be some way for the skits to take place simultaneously with the action. However, even that comes at the expense of speedy gameplay, as everything stops when you activate one of the skits. Optional skits further explain the story behind all of the characters, and if you decide to read through them all you'll learn quite a bit about the heroes. Still, the one thing that the Tales games have always excelled at is telling a good story. You never have a chance to build up a stable platform that you're comfortable with, which ultimately ruins the flow of the game. In fact, it never really feels like you have a solid party at all, particularly because the characters from the original game will constantly join and leave the group as the story dictates. Since you can never directly control them, and they cannot use items, friendly monsters don't feel like they're really a part of your team, but rather just out there doing their own thing. However, there is never a point in the game where having monsters fight with you is any significant advantage over main characters. Because different monsters have different elemental alliances, adding them to your party when entering certain areas can be helpful. After joining your party, captured monsters can learn new skills, including very useful healing Artes. Unfortunately, you go about capturing them through some very confusing elemental system that somehow determines whether or not you can capture a monster from that battle. New World introduces the ability to ally with enemy monsters and have them join your party. This is especially true when you are using captured monsters to fight alongside you. While you do have some control over how characters act and what moves they can perform, battles usually turn into free-for-alls. Still, often times the battlefield feels clogged up because of how your partners and enemies seem to roam around freely themselves without really staying in some pre-determined battle formation. It's very easy to get surrounded if you don't watch what you're running into. Because the battles are more open this time, setting up a good formation and then maneuvering your characters into a favorable position is more important than ever. Thank goodness you can choose to control other party members in battle! The battle system has been improved upon tremendously with the addition of a free-run button and the ability to equip more than four Artes (special moves) thanks to the motion controls of the Wii Remote and Nunchuk. Heroes are supposed to be manly, because we want to play as manly men. I don't care how it works into the story. It feels out of place for the main character to be that annoyingly whiny, especially considering for how long it goes on. Though he slowly gains confidence through his lady-friend, Marta, Emil will be a thorn in your side for almost the entire game. Emil, our hero, starts as a whiny, apologetic, pathetic loser who suddenly gains the power of bad-assery, yet somehow remains a whiny, apologetic, pathetic loser in the process. This immediately brings forward one of the biggest problems with Dawn of the New World. A social divide between the two worlds is causing a lot of tension and a nasty uprising, and it's up to a boy named Emil to figure out how to bring the world together and restore peace. The game takes place two years after the merging of Tethe'alla and Sylvarant, and not all is well in the world. Dawn of the New World is a direct sequel to the original Tales of Symphonia for GameCube, and with it come new features and a new cast of characters.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |